• Glenn Stewart

The Age of the Learning Ecosystem is here

Updated: Jan 31, 2020

People and organisations are demanding far more from their Learning Management Systems nowadays …

  • · More from their Gamified On-demand Learning environment

  • · More from Offline learning

  • · More from Collaborative Learning

  • · More from their ‘Face to Face’ learning and ‘On the Job’ environments

  • · More from Informal Learning tools

  • · More from their multiple-device, single experience environment

  • · More from the possible integrations which they expect to have available

Enter the Learning Ecosystem which manages …

  • · People

  • · Technology

  • · Strategy

  • · Culture

  • · Content

It is important to realise that this management occurs both within and outside a single organisation impacting greatly the formal and informal learning which learners can be made subject to.

Learning is getting more and more sophisticated and expecting the levels of sophistication in true omni-channel marketing experiences.

A Learning Ecosystem has three main types of components …

  • · Learners, Facilitators, Instructors, Managers – the people

  • · The Platform and the Resources – the technology and the courses and supporting materials

  • · The Culture which determines the attitude towards eLearning

Bill West, Exec Director of eLearning Brothers, has a well worked model for a Learning Ecosystem and you can see the typical components at Bill West's Complete Learning Ecosystem

Bill says that what you do find is that the following are the main stays of such an environment …

  • · People – Instructor Lead Training environments both physical and virtual, together with facilitators, mentoring programs and business simulations. In other words, the interactive environments for learning

  • · Social – communities of practice and excellence which operate within social learning environments

  • · On-Demand – Online Help, Job Aids, Simulations and embedded performance support

  • · Online – web-based learning has expended to include AR, microlearning, gamification, intelligent assessments involving behavioural forecasting and adaptive learning

  • · Mobile – Mobile usage has progresses on to mobile apps, VR and off-line apps

  • · Strategy – This should drive everything else – curriculums, learning operations, career mapping, skills and certifications, analytics as well as learning strategy

  • · Technology – The LMS has moved on to include portals, search engines, AI, xAPI, Learning Record Stores and a host of other things so a supplier must have a philosophy of constant change and reinvention

All this rapid and continual advancement leaves the average organisation in a state of bewilderment, and probably more importantly, in need of advice, signposts and suggestions for ‘stages of advancement’ in their e-Learning approach.

So whilst the while game has got more complex, the rewards have also got greater – organisations can develop their staff on a continual and engaged basis developing centres of excellence and a culture of learning and progress.

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